package com.javadaemon.rpgengine.model;

import com.javadaemon.rpgengine.screens.helpers.ObjectRender;

/**
 * This is an object in the over world. It may do certain things, although
 * eating is not one of them. If anybody asks, it's just how the code works.
 * 
 * This class will handle events associated with the object.
 * 
 * @author JavaDaemon
 */
public class TileObject {
    
    private TILE_OBJECT type; // The kind of object this is
    
    public TileObject(TILE_OBJECT type) {
	this.type = type;
    }
    
    public TILE_OBJECT getType() {
	return type;
    }
    
    public boolean isBlocking() {
	return type.isBlocking();
    }
}
